The Only Winning Move
“A strange game. The only winning move is not to play.” [The WOPR computer at the conclusion of “War Games” (1983).]
“War Games” is a 1983 movie starring Matthew Broderick, Ally Sheedy, John Wood and Dabney Coleman. I fell in love with this film the first time I saw it, at the State Theater in downtown Corvallis, during the week of its release. A friend of mine had dropped by my apartment and said, “let’s go see ‘War Games’.” I hadn’t heard of it, but I said, “sure, ok.” (1983 is a couple of years before I first touched the keyboard and mouse of an Apple Macintosh, but I was, perhaps, influenced by this film, in the direction of my now long-time interest in computers.)
This is the story of a high school student, David Lightman (a stunningly-young Matthew Broderick, pre-Ferris-Bueller), an intelligent, but somewhat-naïve, underachiever with an interest in computers and computer games. He gets caught up in a dramatic, but mostly-unrealistic, scenario whereby he almost causes the end of the world by initiating WW III. The primary setting is Seattle, WA.
I watched this movie again this week (now available on Max) for maybe the tenth or fifteenth time. I think it’s totally fascinating to see the world portrayed as it existed in the Cold War era, before September 11th, and prior to the technology that we all now take for granted. How did we even exist in the pre-internet era of floppy discs and dime-eating pay phones!?
In search of the latest computer game by an outfit called ProtoVision, David searches for all the phone-modem-equipped computers in Sunnyvale, CA, and stumbles upon a Defense-Department machine called the WOPR (“War Operation Plan Response” – it’s pronounced like the Burger King sandwich, “whopper”). He ultimately finds a way into this machine via a back-door password left there by the original designer. The WOPR believes, therefore, that David is “Professor Falken,” its creator. Now posing as the Professor, he finds the game programs on this machine and elects to play, not chess, not poker, but rather something called “Global Thermonuclear War.” David chooses the side of the USSR in the conflict and initiates a nuclear strike on the US.
The machine interprets the entire activity, as “real” and, logically, takes steps to protect the US from the perceived attack. In the tense conclusion, during which time the WOPR seeks to find all the codes it needs to launch its nuclear-warhead-equipped missiles, David comes to the rescue at NORAD headquarters by requesting that WOPR play itself in an infinite number of tic-tac-toe games. Spoiler alert: World War III is averted when the WOPR “learns” that not only is that game nonsense, but any potential scenario leading to WW III is similarly fruitless: there’s simply no winner when, as it turns out, all outcomes lead to global annihilation.
As the film ends, the WOPR announces (in a semi-Hal-like voice) its assessment of “Global Thermonuclear War,” (to the relief of all at NORAD command): “A strange game. The only winning move is not to play.”
Interestingly, this is the same thought I had recently when a once-close personal relationship wound its way to a tortuous, scorched-earth conclusion. Ugh.
Soundtrack Suggestion
Don’t you understand what I’m trying to say
Can’t you feel the fears I’m feeling today?
If the button is pushed, there’s no runnin’ away
There’ll be no one to save with the world in a grave
Take a look around you boy, it’s bound to scare you, boy
And you tell me
Over and over and over again, my friend
How you don’t believe
We’re on the eve of destruction
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